A big part of striving for a high degree of quality is finding and living a process that suits your team, your needs, and your product. One of the key problems in improving an established process (or implementing a new one) is that it takes a lot of time. As the process comprises everything done by and everyone in your team, you have to see it to believe it. Or more precisely: You have to actually use each process artifact to fully understand their consequences.
Instead of using the next 6 sprints to understand those consequences – why not try some board games that can teach you about those consequences in 1- to 3-hour sessions and get some additional fun out of it?
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For quite some time I’ve had some musings on a fundamental post about quality. All ideas were based on my personal, deepest feelings for the importance of quality. I wanted to answer these two questions:
Posted in process